
What if we put the fun back in funamentals?
Tackle is an educational app that increases reading engagement and comprehension in students in 3rd-5th grades through gamification of comprehension standards. The purpose of this project is to help to address a major problem facing our educational system: students are not enjoying learning. As a result of this disconnect, student performance is decreasing every year and school attrition rates are going up.

01
My Role
This app will gamify grade-specific standards through role playing and story immersion, which will increase both engagement and enjoyment of learning, as well as increased academic performance.
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Our target audience are students who are currently not engaged in their schoolwork and are at risk for falling behind academically.
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My role was the UX designer designing an app for Tackle from conception to delivery.
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The Challenges





03
The Opportunities
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Project Name
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